This is clearly a program created by a programmer, for programmers. Once installed, you’ll be greeted by a very interesting and unique UI. Be sure to thank on Twitter for such an amazing free product. It’s only a single download and runs on both macOS and Windows. Note: Grab yourself a copy of MagicaVoxel at and install it before you continue. Why? Because it’s free! Oh, and it’s pretty darn awesome too. Out of the many tools available, MagicaVoxel is one of the best. Voxel graphics are a super easy and extremely fast way to create 3D content, and have become extremely popular for this reason. Programmer art is a nice compromise you create a rough concept of the required art and use it as a placeholder until you can get around to making (or paying for) some decent game art. Proper graphics take a very long time to create, and time is something most coders just don’t have. Prototyping apps, especially games, requires graphics - lots of graphics. You stand at the dawn of a new era, where the modern programmer will gift the world with programmer art! Grog and Leonardo would have been proud. From the primitive cave paintings of ancient hominids, to the majesty and grace of such masterpieces as Leonardo da Vinci’s “Mona Lisa”, art has constantly evolved with time. Tada.Since the dawn of time, humans have embraced their inner creativity. Now if you know what you’re doing with unity you know what to do next: open up the asset that represents your 3d model, navigate to the shader part and select one of either Standard Specular (vertex color) or Standard (vertex color). Get it from The page talking about it is at Now we need to get a vertex colour shader for unity 5. Shock horror it’s all in white without your magnificent colourizations! This is fine and is due to the fact that there is no texture for your object: the colour is stored in vertex data which you can’t see in the default unity shader. Now in Unity you can drag this fbx into the assets pane. This ensures that you only export the object you made and not the light and camera (and cube if you didn’t delete that) that come in the default blender scene. Now make sure you check (tick) “Selected objects”. If you aren’t on the “main” tab, click that. Look on the left at the options under “Export FBX”. Now right click on your object to select it. Import the ply into Blender with File->Import->Stanford (.ply). Do this by right clicking on the cube then pressing the delete key or x then clicking ok or pressing return. I normally delete the default cube so it doesn’t get in the way of my model. Start up Blender and you’ll see the default scene. It’s totally free and if you work with 3d models you simply have to have it installed, even if you model in something else. ply format is Blender so if you haven’t got that go and get it now from, or get it through Steam which will keep it nice and updated for you. More importanly, engines like Unreal Engine and Unity won’t let you import it either. ply file! Modo, Maya and many others simply won’t let you import this format. Unfortunately you really find out who your friends among your software applications when you have a. It’s not a bad format and it easily allows you to store rgb colour data in all your vertices. Ply is a format which was invented to store data from 3d scanners. It’s been in magicavoxel for a while but only as a render option now you can actually export the models in this form for your games!Īll good so far, but unfortunately the export is in. Marching Cubes is an algorithm that takes your voxel model and kind of takes the hard edges off so you get something which has a lot of 45 degree angles in it compared to before. The new version of Magicavoxel came out today (0.97.1) with the much-awaited marching cube export.
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